Descriptors

All available audio/file descriptors, appearing as columns in the search results table.
NB: Not all columns are visible by default - Column Options lets you change this.

Name Description Filter
Path The full path (including filename) within the Library. Search Input
Library The name of the Library. Useful if content have arrived from [multiple different libraries](). Search Input
Folder The path within the Library, relative to the selected folder. Search Input
Filename The filename, including extension. Search Input
Date Modified The "modified" attribute of the file (updated when library is refreshed). -
Date Added The time when the file got added to the library (e.g. as part of a refresh operation). -
Class The sound 'class': ONESHOT, or LOOP
ONESHOT represents percussive and non-repeating sounds. LOOP are repetitive in nature. Note that if more than one class is present, the secondary prediction will appear slightly dimmed. See also Classes for more information.
Categories
Categories The category, or categories that were found to be the best match.
Note that categories only applies to ONESHOT sounds. If more than one category is present, secondary categories will appear slightly dimmed. See also Categories for more information
Categories
Length The total duration (playing time) of the sound.
The value is expressed as minutes:seconds:milliseconds
File Info
Samplerate The samplerate of the sound, e.g. 44100 for CD-quality audio. File Info
Channels Number of audio channels in the source file. File Info
Bits The bit-depth of the source file, e.g. 16 or 8-bit . File Info
Peak The peak amplitude in the sound, expressed as decibel (dB). Loudness
RMS The average amplitude (RMS) expressed in decibel (dB). Loudness
Crest Factor Crest Factor describes the ratio between peak and RMS, and can indicate how "dense" or "sparse" a given signal is.
Here are some concrete examples:
A single loud peak in a otherwise quiet sample leads to very high crest factor.

A single loud peak in a otherwise quiet sample leads to very high crest factor.

A sparsely populated rhythm is considered a high crest factor.

A sparsely populated rhythm is considered a high crest factor.

Dense rhythm leads to a medium-low crest factor.

Dense rhythm leads to a medium-low crest factor.

A constant tone, almost without dynamic variation. This will always lead to a low crest factor, no matter how loud the actual audio is.

A constant tone, almost without dynamic variation. This will always lead to a low crest factor, no matter how loud the actual audio is.

Loudness
Pitch Class The 'pitch class' of the note, e.g. C or G#.
Use this column to sort files by their note value, irrespective of the octave.
-
Note The percieved pitch expressed as a MIDI-compatible note value
The small number to the right of the note is the detuning amount in cents. For example, a note value such as C1-22 should be understood as a C1 tuned approximately 22% downwards toward B-0. Note also that tones that are tuned more that halfway up or down (50%) will instead be shown as the neighbouring tone. So a C-1+75 would be 'relabelled' as C#1-25
Note/Frequency
Note-conf. The 'note confidence'
A small number usually indicates that the sample is dissonant, or contains complex/modulating harmonics that are not easily resolved into a single note value.
Note/Frequency
BPM The detected BPM (beats-per-minute) of the sound.
The tempo is not necessarily available for all sounds.
BPM/Tempo
BPM-conf. The 'tempo confidence'
a low value indicates that the tempo was found to be unstable.
-
Brightness The perceived 'brightness' of the sound
A value of 100 is very bright, while 0 is the opposite - a 'dark' or 'dull' sound.
Brightness
Harmonicity The perceived 'harmonicity' of the sound
This is a measurement of the distribution of harmonic partials, with 100 being a perfect distribution and 0 considered a very dissonant sound. Note that this is not an indication of whether a sound should be considered 'tonal' or not - aiming for a low 'noisiness' is often a better approach here.
Harmonicity
Noisiness The perceived 'noisiness' of the sound
This value indicates how 'noisy' the sound appears to be, with 100 being very noisy, and a value of 0 being the opposite. Or in other words, if your sound has a low noisiness, it's probably closer to a sine wave than white-noise.
Noisiness

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